LAW Preview Reviews 1/16

We continue on with some initial thoughts on the most recent previews from A Lawless Time.

This set of previews brought to you by Nelson All Over Cards plus of course FFG themselves.

Bib Fortuna

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Bib Fortuna continues the trend of cards that seem to be well designed and appropriately costed for what they do.  A 3/2 Underworld unit would normally cost 2 on its own.  That’s not to say that would be an amazing card, but then the devs gave it a little nudge with the ability to create a credit token, and now we suddenly have something to discuss.

On the awkward side, a 2-drop that you don’t want to play on round 1 is…well…awkward.  There seem to be plenty of Underworld units that can be played on round 1 followed by Bib Fortuna on round 2.  After that you either end the turn with an unspent resource or play another 2-cost card.  You’re potentially sacrificing some tempo on turn 2 for a bigger swing later.  Similar to how Resupply worked.  In that case you keep the resource the entire game, in this case it’s a one time use, but you get a unit.  It’s an interesting twist on a mechanic we’ve seen and with Resupply rotating out Bib could certainly make the cut in a lot of decks.

A fun, fitting sequence with the new Jabba leader would be a round 1 play Salacious Crumb and then bounce him for a credit. Round 2 Play Crumb and Bib for another credit.  Then round 3, play something for 6.  Thematic combos like that are fun to see, even if not “meta” level.

4-LOM

The Underworld theme continues with the reveal of 4-LOM – Devious.  He is more restricted with the 3 aspect requirement, but in the right deck, like Jabba Green mentioned above, he can be very powerful.  He’s understatted by 2 stat points, but makes up for it with the attack action cheat. 

The ability to attack with an exhausted unit is a nice twist on this type of card.  It’s not new, but it’s a nice combination of abilities attached to a unit’s When Played ability.  

What are the odds we see a 4-cost Zuckuss with Overwhelm to play right into 4-Lom’s strength?

“It’s high.  It’s very high.” ~ K-2SO

Vermillion

They just about ran out of room in the text box on this one.  Do you get a card for free for yourself, or do you give your opponent a card to get potentially a ton of credit tokens?  

One thing for sure is it’s a very slow unit.  Its stats are fine, especially in space.  You’re not getting the ability to trigger for another turn and then what are the odds you get something relevant to the game at that point?  Plus then you risk ramping your opponent a bunch and getting punished.  Or you let your opponent take the free card and either they reveal something insignificant and nothing happens, or they get a bomb in which case they only play it if it’s to their advantage.  The risk/reward level on this one doesn’t seem quite good enough, but it’s a fun card nonetheless.

Nothing Left to Fear

Great….more removal…
To be fair, it’s probably better to see something like this than a reprint of Vanquish.  

The obvious comparisons are Craving Power and No Glory, Only Results. Craving Power is clearly a better version of Nothing Left to Fear, and No Glory is almost always better, unless you really want that +2/+2.  So Villain is unlikely to play this card.  

Heroes on the other hand don’t really have a good alternative to this after rotation.  If it’s going to make the cut, that’s where it’ll be.  The inability to defeat a leader with it hurts, but until they reprint Rival’s Fall, that’s unlikely to be an option.