LAW: Top Combo Aspect Cards
The Porg Depot team has spent some time locked in the basement trying to understand the physics of a card having two colored aspects at once. Albert Porgstein has been trying to fuse a Command card and an Aggression card together with industrial-grade space-glue, while Leonardo da Porgi keeps insisting that “the colors just look pretty together” and refused to let us rank anything that didn’t match his nest’s color scheme.
Will these combos break the game?… Probably our brains first.
Is “glue” a valid aspect?… Albert says yes.
Are we still seeing double from all the new icons or the blue milk?… Send help either way.
Hero



Jyn Erso
Battlefield Marine has been a staple in Hero Command decks since Spark of Rebellion. Leia Organa – Defiant Princess has been equally valuable in Hero Cunning decks. So how good will a combination of both cards end up being? Likely pretty darn good.
Sabine Wren
A 3/3 unit for 3 cost would be terrible. However, this lady has got some card text. Adding Ambush puts the stats more in line with the cost. The hit point break point is going to be between 3 and 4 for early units specifically because of cards like this one. Being able to knock out an upgrade is the icing on the cake here, but there are a couple pretty widely played ones that are prime targets. Condemn being the first one, followed closely by Constructed Lightsaber plus a decent handful of others. Being able to defeat any of these at Ambush speed is very powerful.
Kanan Jarrus
Pretty nice control card here. The restore ability helps keep your base around longer and the bounce should also prevent some damage. Because of the healing and bounce, this is a really good target unit for a splash to use the new aspect cheat bases. Plus splashing him into a deck will mean that you likely have one of the other aspects in play such that his bounce ability gets ratched up a notch.
Villain



The Stranger
The Stranger may single-handedly put a deck in Talzin Yellow into top tiers. It was a deck that was average at best and took back seat to the red version but could now not only move to the forefront, but possibly be a top tier list. The same goes for the SEC Jabba leader. If he is viable it is because of the stranger. It’s just a great card only limited by its 3 aspect requirement.
Interrogation Droid
High impact 2-cost units will always have a place in any meta. Interrogation Droid is one of the better ones we’ve seen. Its one downside is that its stats don’t trade well with a lot of other 2-cost units, but this isn’t necessarily a turn 1 play anyway since there would be nothing to exhaust. It plays well out of aspect with the Invisible Hand and the new L3 and is an obvious choice in any Aggression Cunning Villain deck.
Single Reactor Ignition
We know the effect is good and this is slightly better than Superlaser Blast. In a vacuum Single Reactor Ignition could be the best card in the set. SWU isn’t played in a vacuum though, typically. The only thing holding SRI back is that Aggression Vigilance Villain control is losing most of the important cards in rotation, and while this fills an important gap, it doesn’t fill all of them. That archetype would be nearly unplayable without Single Reactor Ignition though, so its inclusion in the set is important.
Neutral



Latts Razzi
This could be one of the top cards in the entire set. For 3 cost you can do either 2 or 3 damage to a unit plus put your own unit into play. This should mean that your round one play plus Latts would trade with nearly any round one ground unit that your opponent tossed onto the board. The late game is also pretty solid as a pay 3 to do 3 damage is going to come in handy especially in a color combination that should not really be known for direct damage.
Chio Fain
In a game that uses cards, drawing cards is generally good. The downside that your opponent is also drawing cards could be mitigated by knowing that you can take more advantage of it than your opponent. Whether a go wide strategy that you just want tons of units to play, or setting up for a really enormous Aggressive Negotiations, if the player across the table is drawing more but still only doing one thing per round, you will come out ahead.
Finn
Not a meme; This guy could be pretty good. As 6 hit points is a tipping point for many leaders and units, being able to ambush in and take those units out could be incredibly powerful. Getting a shield on one of your non-unique units seems almost like an afterthought but will absolutely come in handy.
Honorable Mention

Max Rebo
This card is something that dramatically breaks the basic mechanics of the game. Remains to be seen what having an extra regroup phase could be good for exactly. The verdict is still out on this one. Time will tell and eventually this will either be suspended in Eternal format due to some nutty combo or it will have been an interesting footnote in SWU card design history.