LAW: Preview Reviews 2/13
Preview cards from yesterday courtesy of FFG and Roll On Gaming.
Boba Fett


Starting with the fact that the leader ability is just triggered and not something requiring an action or other cost means that this angsty little teen may have some mojo going. The unit side allowing it to trigger multiple times per round, again just automatically and without a cost, makes it even better.
The downside could be that a 5 cost leader is probably a little under the stat curve at 3/6. The Raid 1 makes up for that slightly. Also that take is more based on the existing meta. Given that many of the new leaders from A Lawless Time have 9 total stats at 5 cost makes Boba right in line with those and only one, Enfys, has more total stats at that cost.
How useful will the ability be?
As of right now, there are 32 units from the 2025 sets and LAW that have the Bounty Hunter trait. There are a bunch that can be ruled out either because they are heroic (The Mandalorian SEC), or have double cunning (Mando JTL and Zuckuss). There is another batch that have two non-command aspects, 6, which brings the number available down to 23. Only two of those remaining are straight command aspect and one is straight villainy aspect. So aside from using one of the new aspect cheating bases there are some Bounty Hunters to play with but will depend heavily on which aspect you pair with command.
With zero testing our hot take is that vigilance could be the best pairing. You get a couple generic units like Outer Rim Outlaws and Rodian Bondsman. Then add in Zam Wesell, Cad Bane SEC and LAW, plus Latts Razzi who could be one of the better cards coming from the new set. The biggest downside of this aspect combination may be the space arena’s lack of good units.
Storm Raider

Storm Raider is a pretty good 1 drop. A fairly typical number of stats at 2/2 with the ability to hit for 3 damage. While unlike the Death Star Stormtrooper, which is rotating out anyway, Storm Raider isn’t susceptible to single ping leaders such as Padme or the recently revealed Darth Vader. Also, the underworld trait gives it some extra relevance (although not sure we’re ever going to be building a nihil trait based deck).
Hunter for Hire

Outside of the bounty hunter trait, this card seems awful. Both hero and villain decks have a 4/4 statted unit for three cost with no down side (Massassi Group Marines and Knight of Ren respectively). That means this card would only need to be played with a leader such as Saw who lacks either of those traits, but in so doing you could play a three cost unit that your opponent could steal for just one credit. So if the new mechanic becomes a large part of the meta, this card becomes practically unplayable. Seems odd they would design a card that is most useful if the main mechanic of the latest set doesn’t see much play. It gets even worse, therefore, in a limited setting because almost assuredly those decks will definitely be using credits.
Another perspective to look at would be that if credits are not prevalent, or if you can simply generate them more easily than your opponent, then the downside may not be too terrible. It’s therefore possible that this could find a home in a Kid Boba deck that is eager for bounty hunters.
Targeted for Removal

This card is titled like a bounty, reads like a bounty, will likely be played like a bounty so why doesn’t this card just have Bounty?
One of two things could be true…
First the keyword Bounty was really never actually needed. All the bounty cards could have been worded like this to begin with for the most part. Sure there are instances of a Bounty effect getting doubled specifically, but that could also have been just worded a little differently.
Second possibility is that FFG is just way too stubborn to use anything again that was a highlight of a prior set. Kind of just waiting for a unit to be deployable as an upgrade on a vehicle unit. Pilot. Just say Pilot.
#UsePriorKeywordsMore