LAW: Preview Reviews 2/12

Previews from yesterday courtesy of FFG, Woooo, and The Good Place.

The Stranger

Mr. Bortles, er well…The Stranger is actually a pretty interesting card with a very unique and, dare-we-say, legendary feel to him.  

First of all he has Ambush, so he’s off to a good start.  Grit, that’s not always great, but his ability, allowing the opposing unit to deal damage first, now we have something new and fun.  

The Stranger can ambush in and defeat an X/(<=X+1) where X<7 and leave behind a high power threat that your opponent has to deal with.  An example of that would be a 6/7 unit.  Bortles can ambush into it, take 6 damage first making him a 7/1 which then defeats the opposing unit.  He can adapt his stats to whatever they need to be to defeat his target, as long as that target doesn’t have 7 power.  So basically he can attack into anything with up to 7 hit points and defeat it.

However, what deck does he fit into?  Talzin Yellow is probably the most obvious place since he is also a force unit and that deck has some potential already.  Another interesting leader for him is SEC Jabba.  Since The Stranger deploys on Jabba flip turn you can deploy Jabba, play The Stranger to defeat the unit he is attacking and another unit using Jabba’s ability.  Is that enough to make Jabba a legitimate deck?  It is certainly very powerful so maybe

Hold for Questioning

This is an interesting card to grab a threatening card from your opponent’s hand and exhaust a unit.  Exhausting a unit isn’t typically something worth paying for.  You are paying 3 for a worse Spark of Rebellion with the bonus of exhausting a unit.  Hand discard is usually better when it’s cheaper.  Spark at 2-cost, Jam Communications at 1.  Once you hit 3 resources you would prefer your events to be pretty impactful.  While not a horrible card, 3 resources might be too much to pay for it.

Mastery

Hopefully this is not meant to replace all the Lightsabers we are losing to rotation.  This will be fine in limited but we just don’t foresee it making the cut for Premier.

Display Piece

Using this at 4 resources to defeat a unit but ramp your opponent is likely horrendous.  This could be a late game spot removal card as ramping an opponent from 9 to 10 will generally have way less impact.

It’s also possible that this is great in a limited environment to deal with some bomb that your opponent chucks out onto the battlefield.

Windfall

This one is pretty interesting.  Barring any other ramp, you would be skipping the 5 resource turn to play this, but then on the following turn which would normally be 6 resource, you could be playing something massive for 9.

Also the art on this one is fantastic.

Hound’s Tooth

This space unit has the unique ability to defeat a unit even when it has attacked a base.  The downside is that it is pretty expensive at 7 cost with no When Played ability, plus it doesn’t have a ton of power leading it to be a bit under the curve on total stats. 

Overall this is probably too slow for Premier play, but likely a bomb in limited.  Too bad it doesn’t have Ambush which could have boosted its power level up a ton.