LAW: Preview Reviews 1/24
Yesterday’s preview cards were courtesy of RollDiceTakeNames, The Force Unlimited, and of course FFG.
Director Krennic – Amidst My Achievement


Want an Imperial ramp leader? FFG has got you covered.
The best possible round one would likely be paying two resources to play the Director Krennic unit from Jump to Lightspeed and then playing an Owen Lars for free. Finish out the round by using the new leader’s ability to defeat Owen which will create a credit token and let you dig for a Force unit. If that Force unit has a when defeated trigger then you could play it for up to 5 cost during round two with the discount from the JTL Krennic and the credit token.
The payoff at 5 cost that you could get from the Owen search that would also have the when defeated trigger doesn’t have a slew of tremendous options yet. The best currently may be Darth Sion or Dagoyan Master.
A lot of the generally good sacrificial units are rotating out with Wartime Trade Official and Confederate Courrier. Kijimi Patrollers are still available who leave behind a 1/1 and a credit. Sacrificing units that don’t leave something behind or create some advantage is difficult. Using that unit to deal base damage or trade with another unit is typically going to be better.
In the end, we probably need more pieces for a Krennic deck, but he’s not a bad leader. His action is free, ramps you and he can affect the board when deployed.
Stockpile

Generally, what you don’t want to be doing with your entire round 5 is ramping. Six resources is a pivotal point where you want to have a significant influence on the board. Maybe you can play Stockpile on round 3 with a couple of credits and play a round 4 7-drop. In that case you are not doing much for the first couple of turns.
Overall this looks too slow and not what you want to be doing with 6 resources.
Admiral Motti

He’s fine. He would have been significantly better in Secrets of Power with Plot. In fact, there are plot cards that are likely just as good if not better. If your leader is an Official, Mas Ameda is better, otherwise, FNTrooper Corps is arguably better by giving your leader an experience token and cheating an action.
Where does that leave Motti?
Well, we all saw the movie.

Intimidator

Could someone tell FFG that Star Destroyers don’t HAVE to be Legendary and Legendaries don’t HAVE to be Star Destroyers….please?
Granted, we now have three legendary ones in A Lawless Time. We’re guessing a fourth one is coming and that is will be Cunning aspect, probably 10 cost, and likely would be pointing to the right.
An 11 cost, card that draws more cards is not what most people were looking for.
Although for those that like big triangles, this is a big one, that’s for sure.

Vult Skerris’s Defender

Assuming you can meet all the requirements, which you should if this is in your deck, Vult Skerris’s Defender is really good. Maybe the best 3 cost space unit at that point. The trick will be having a deck that can easily meet the requirements. This does play really well with the new Aggression rare base where you can activate it on turn 2 followed by the Defender. That may not be worth 4 health on its own, but it’s a great start to some nice synergy.
It also plays very nicely with the new Vader leader. With a couple more Aggression/Cunning discard synergy cards, Vader could be looking pretty nice.
You Hold This

It’s funny and 1 resource for 4 damage is the best ratio we’ve seen in the game. You’ll either need to be pretty desperate to defeat something, or be playing a deck that has enough units you don’t mind giving away. I don’t know if that exists yet, but 1 resource for 4 damage can’t be ignored.
You Hold This is also a great answer to the new Galen Erso unit. Keep that in mind if Galen gets out of hand in your Twin Suns groups.
Urrr’k

Kazuda was a 2/4 Raid 2 unit that people dabbled with a little, but required you to get out resourced to maximize. Urrr’k seems better since Hidden is very likely to get this unit in for 6 damage at least once. This could be the best use of the Hidden keyword that we’ve seen so far. If there is a viable Aggression/Cunning aggro deck, Urrr’k is likely to be part of it. Rebel and Bounty Hunter can also be relevant traits, just as an added bonus.