Get Off My Lawn Archives
FFG just announced that the leader Boba Fett: Collecting the Bounty would be suspended from Premiere play. Admitting the early game development mistake and taking corrective action makes a ton of sense when the single leader accounted for 55% of the winner from the initial Planetary Qualifier season. Many people are making videos and chatting…
Read MoreRecently I wrote about how tier lists in general are goofy. (Please see prior post.). However, tier lists about art are 100% subjective, completely open to argument with zero factual basis and therefore awesome. Here is the Twilight of the Republic showcase art tier list according to me, a cranky boomer gamer. S Tier Chancellor…
Read MoreA tier list, at least as far as collectible card games go, is a ranking that sorts things into what is considered the “best” or most playable down to the bottom. Starting with the top of the list for Star Wars: Unlimited leader choices, “S” tier are the truly broken leaders that win an excessive…
Read MoreThe game designers at FFG have so far done a great job at developing Star Wars: Unlimited. They’ve found ways to fix some fundamental issues that other games have shown (I’m looking at you lands) while keeping the game interactive and engaging. The card design also captures specific flavors of characters, creatures, ships, etc. to…
Read MoreGet Off My Lawn is a series of articles from SWU Harvest contributor Ben “ObiWein” Weiner. He gave us a really good deal on this one. Decades ago, in the early days of the internet and e-commerce some friends and I started out as collectible card game vendors. We had a dealer table at some standing local…
Read MoreStar Wars: Unlimited is an awesome game. Full stop. It fixes so many issues that other card games have. Getting screwed on resources by not having enough (or having too many) is never a thing and is just not possible based on the design that everything could be used as a resource and also that…
Read MoreI find it interesting that a tie result is referred to as a draw when, in the old West, two gunslingers drawing their weapons generally resulted in one of them losing everything. There have been ways for individual games to end in a draw previously. The simplest example would be a single card doing damage…
Read MoreThe last time I was at GenCon was in 2006 as a vendor. Along with a couple friends, we set ourselves up as “Gone to Plaid Games” buying and selling TCG singles. The last time I was there as an event competitor was in 2003 for the World Championship of the Wizards of the Coast…
Read MoreI will admit to not completely understanding play mats, nor have I used one in all the years of playing collectible card games. I get it that they provide some protection for your cards. However, the cards are already in sleeves and sometimes more than one sleeve. Isn’t the entire point of the sleeves to…
Read MoreStore Showdown season is wrapping up at this point. I’ve been to three in Philadelphia and the immediate vicinity, with one more on the trailing end of the season coming up. If you’ll indulge me with the humble brag briefly: I’ve done well in these events. Top 8 in the first, winning the second, and…
Read MoreExtra of something is generally good. Extra money. Extra ice-cream. Extra credit. Extra days off. Extra lives (Up Up Down Down Left Right Left Right B A). Extra turns are good too. Collectible card games have always seemed to have this idea of an extra turn as a card. Those cards have tended to be…
Read MoreThe first really large tournament that I went to was roughly 1995 — before the Magic Pro Tour was even a thing. I don’t quite remember what I was playing in terms of a deck. I do remember that there were over two hundred players, and that the event was single elimination. The other major…
Read MoreJumping back into collectible card games after nearly twenty years has been a blast. One big change, however, has been the increase in card rarities and variants. The first collectible card games had a relatively simple rarity system of Common, Uncommon, and Rare. Fifteen cards in a pack; One Rare, three Uncommon, and then Common…
Read MoreSpoiler season is upon us. Nearly every day we are getting to see at least one new card from the upcoming set. Sometimes, we are getting videos with the game developers at Fantasy Flight Games that show multiple spoilers at a time and discuss some of the design choices and theory that went into creating…
Read MoreWe used to shuffle cards. It was not in the manner that happens today with splitting a sleeved deck into two parts and pushing them together. We truly shuffled. It was the same way that you would shuffle a fifty-two card poker deck. Riffling the cards, and then bridging the sides together to combine them…
Read MoreTrading for collectible card games is so amazingly different than it was twenty years ago. The entire process of finding a worthwhile trade partner and putting the actual trade together is like being on another planet now. In the mid-to-late 1990s, the magazine Scrye included a monthly price guide for Magic: The Gathering. That was…
Read MoreI think I may be a Boomer Gamer. Some background… I started playing Magic the Gathering in 1994 just as Unlimited was ending and Revised was starting its print run. I had dropped my first car off at a Jiffy Lube for an oil change and walked across the street to a Hobby Town USA…
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